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1 week was spent on character design, and 1 week for sculpting a maquet. 3 weeks was spent on modelling, sculpting and texturing the character. This was done on first year of my education. On second year I spent 2 Weeks on Rigging, Lighting, Rendering and Compositing. Which means a total of 7 weeks. Jeppe Broo Doecker spent 1 week on the animation.
Software used:
Maya, Mental Ray, Mudbox, Fusion and Photoshop.
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